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Appendix — Names of Merretia

A player- and GM-facing name generator for the world of Sulamir and the continent of Merretia.

The tables are built by mining the world’s real names and inferring their patterns. Every coined element here is consistent with the naming canon in sections 5 through 5.7 (the master reference), (great Houses), (the eighteen guilds), and the place rosters in and. When a table and the master canon disagree, the master canon wins; these tables generate new names, they do not overwrite locked ones.

How to use, in one line. For a throwaway NPC, roll one given name (Section 2) and stop. For a named minor figure, add a surname (Section 3). For a noble, swap the surname for a House (Section 3) and add “of House ___”. For a legend, a boss, or a rumor, stack an epithet on top (Section 4). Places and organizations have their own generators (Sections 5 and 6).


Read this first. It is what makes a rolled name feel Sulamiri instead of generic, and it tells you which register to reach for.

The two names everyone carries: Sul-name and Am-name

Section titled “The two names everyone carries: Sul-name and Am-name”

Almost every person on the continent carries two names:

  • The Sul-name is the outward name — the one on the registers, spoken by strangers, councils, courts, and the public. It is the name a writ of debt records and a marriage covenant is sworn in. It often carries lineage, title, or place. Cylenna of House Corveliss is a Sul-name.
  • The Am-name is the inward name — the one family, lovers, chosen-kin, and the very closest friends are permitted to use. It is usually shorter, softer, older: a childhood sound, or a contraction of the Sul-name that has earned its own weight. Cyl is an Am-name; only Olandra, Oen, and a vanishing few may use it. Anne is Olandra’s Am-name against her public Olandra.

For play, this is a relationship dial, not extra bookkeeping. Give an NPC a Sul-name from the tables. If a scene turns intimate, coin a one- or two-syllable Am-name from it (Section 2 has a table for this, or just clip the Sul-name: Sethran → Seth, Marenna → Mar). A stranger who uses an Am-name uninvited has committed a real offense — in Tonja or Bolanbi it ends the conversation; in Hakkar it may earn a physical correction. A peer offering their Am-name is offering an alliance. Roll the name once; the choice of which name to speak does the worldbuilding for free.

  • Great-House nobles append “of House [X]” in formal introduction and carry long, multi-syllable Sul-names with patrician vowel-work (Cylenna, Fidi’olliana, Elacole, Fitran Mihran). The House name is the load-bearing part; the given name is often classical (Founding-Tongue, Hellenic, or Latin) even when the House’s home province is coded otherwise — which is why Latinate Cylenna sits inside Anglo-Saxon-coded House Corveliss. Use Section 3’s House generator, and note that a Fused House carries its guild, its province’s senate seat, and a Council seat as one bundle — the seventeen who are their guild.
  • Common folk carry short, punchy given names (Kane, Mo, Vaz, Gren) and, where they have a surname at all, an occupational or feature-compound surname rather than a House: Ashwaller (grandmother walled ash-pits), Trapper, Kettledottir (a matronymic built the “wrong way on purpose” — the father is not discussed). First-name-only is the working-class default. A common name plus a big given name is a joke the street understands: Cyneric (“kingly-power”) for a laundress’s son.

War-names and earned epithets — the third register

Section titled “War-names and earned epithets — the third register”

Some figures carry a third name between Sul and Am: an earned name used in public daily life, while the Sul-name retreats to writs and the Am-name stays intimate. The canonical case is the Hakkari Mason war-name: Callum Stoneheart (Sul) is publicly Kane (earned, hereditary to whichever Stoneheart reaches Mason-Leader stature) and privately Cal (Am) to Tara. Tara Trapper’s own war-name is Roan. Julin sailors earn kennings the same way — Sea-walker, Stone-cold, Last-to-leave — outward epithets won by deed. Yiskii nobles let a title swallow the Sul-name entirely: Lady Summer is addressed and recorded by title; her true Sul-name sleeps in a Vasilek vault. Temple of the One ordination suspends the Sul-name outright (the surname is retired); Niska is only Niska now. Use Section 4 to earn a figure a war-name or a legendary “the ___ of ___” title.

Deep, surface, and frontier — three feels for one continent

Section titled “Deep, surface, and frontier — three feels for one continent”

The register you reach for should match where the person is from and how high they live. This is inferred from the canon, honestly marked where it goes past hard data:

  • Surface / city-noble (grounded). Long, patrician, multi-syllable, House-appended, often classical. The higher up the vertical city a family lives, the more elaborate the register. Reach for Section 3’s House generator and the longer given names.
  • Frontier (grounded). The eastern provinces — Tonja, Hakkar, Nolekkelon — run plain, blunt, occupational: Anglo-Saxon kennings and trade-surnames (Eastreach, Stoneford, Trapper, Ashwaller). “A Hakkari does not waste a sentence,” and does not waste a name either. Blunt given names, meaning-bearing surnames the speaker still understands.
  • The deep / Steam-Worker (light inference — one hard data point). Our only firm sample is Oen, raised in the Steam Tunnels: short, plain, single-syllable, vowel-simple, and carrying no House. Extrapolating from that one name and that culture, deep names read worn-smooth and toolish: one or two syllables, often ending on a hard consonant, sometimes drawn from the grid they tend (Vosk, Kell, Dren, Slag, a Lampwright). They rarely carry “of House”; belonging is to a tunnel-community, not a lineage. Use the Either / worn-smooth given-name table (Section 2) and a deep-coded surname or none. This feel is a reasoned inference, not locked canon — treat it as a strong default, not a rule.

Honorific epithets — the legendary “the ___ of ___”

Section titled “Honorific epithets — the legendary “the ___ of ___””

Legends, bosses, and rumors travel under a title, not a name. The canon shows the shape: Haymond the Scorpion, the Hulk of Hakkar (Tara), the Red Octopus (a whole guild), the Last Zar (Valareth), the city under the mountain (Aldasen). The pattern is “the [descriptor]” optionally tagged “of [place or domain]”. Section 4 builds these. Hang one on any figure the table has already named and they stop being an NPC and start being a story.

Sulamir is a continental melting-pot of eighteen province-registers under one dome, so a mixed table is the most canon-faithful “generic Sulamiri” table. The given-name tables below deliberately span registers — a single roll gives you a plausible citizen of the capital. When you want an NPC to read as being from a specific province, lean the name toward that province’s coding using the Provincial Register Key at the end of Section 2, and localize any place name with the suffix key in Section 5.


Three d20 tables. Most entries are coined in the established style; a few canon names are seeded in (marked ✦) so the register stays anchored. These are Sul-names unless you decide otherwise. For an Am-name, either clip the Sul-name to one or two syllables or roll on the short Either table.

d20NameLeans toward
1AeldricTonja (Anglo-Saxon)
2BeorwinTonja (Anglo-Saxon)
3Corvanpatrician / Founding
4Cyneric ✦Tonja
5DarzhanSahthan (Persian)
6Emericpatrician
7Fyrranpatrician / Creko
8GethranTonja / frontier
9Halgrim ✦Julin (Norse)
10IlmarNolekkelon (Uralic)
11Jorennfrontier
12KavethSahthan (Persian)
13LievanFrewna Nurrelle (Provençal)
14Marek ✦Yisk / pan-Slavic
15NaozenEntoyo (Japanese)
16OstvarYisk (Slavic)
17Pellricfrontier
18RenjicEntoyo
19Sethranpatrician / pan
20Voskdeep / Steam-Worker
d20NameLeans toward
1AelswythTonja (Anglo-Saxon)
2Berinapan / patrician
3Cyllapatrician (Cylenna-adjacent)
4DravnaYisk (Slavic)
5EmesaAhlgenadin / pan
6FainaYisk (Slavic)
7HaldisJulin (Norse)
8IllianaFounding (Fidi’olliana-adjacent)
9Kaori ✦Entoyo (Japanese)
10LarisskaYisk (Slavic)
11Mirennapatrician / pan
12NadaraAhlgenadin (Arabic-Andalusian)
13OlwennaTonja / patrician (Olandra-adjacent)
14PravayaYisk (Slavic)
15RosavellAntodinera (Iberian)
16Sirkka ✦Nolekkelon (Uralic)
17TalviNolekkelon (Uralic)
18VessnaYisk / Founding
19YaliraAhlgenadin (Arabic-Andalusian)
20ZarynYisk (Zaryanoye-adjacent)

Short, worn-smooth, single-syllable-leaning. Read equally masculine or feminine, and are the strongest default for Steam-Workers, frontier commoners, and single-name figures (the register of Oen, Mo, Vaz, Gren). Double as Am-names.

d20Named20Name
1Aze11Kell
2Bael12Lir
3Cael13Mo ✦
4Dren14Nael
5Esk15Oen ✦
6Fenn16Pell
7Gael17Riss
8Hark18Sael
9Ineth19Ven
10Jesk20Vaz ✦

Provincial Register Key (for leaning a name toward a homeland)

Section titled “Provincial Register Key (for leaning a name toward a homeland)”

When you want the name to say where the NPC is from, don’t roll — pick from the province’s coding:

  • Julin — Norse (Erlend, Sif, Halgrim, Astri); hard consonants, dropped final vowels.
  • Yisk — Slavic (Vasili, Mira, Tatya, Lyov); long vowels, -ov/-ina endings, affectionate diminutives.
  • Entoyo — Japanese (Hisayuki, Kaori, Renjiro, Akimi); even cadence, softening sentence-ends, -san/-dono suffixes.
  • Nolekkelon — Finnish/Uralic (Aino, Kalevi, Tuuli, Ilmari); long vowel runs, doubled consonants.
  • Frewna Nurrelle — French/Provençal (Mireille, Geraud, Solene, Cosme); rising clause-ends, elaborate politeness.
  • Pogus — Greek/Hellenic (Theron, Kallista, Ariston, Phylo); clean vowels, discipline-signalling names.
  • Sahthan — Persian (Darius, Roshan, Shirin, Kaveh); rolled r’s, dense courtesies, -zadeh / -i.
  • Hakkar — English-frontier (Kane, Tara, Quinn, Reed, Mae, Rye); blunt, wide flat vowels, no wasted words.
  • Lupan — Italian/Renaissance (Lorenzo, Bianca, Cosimo); musical, gesture-completed, titles Don/Donna/Maestro.
  • Ockallaka — Polynesian (Akela, Mahina, Keone, Lani); open vowels, resilience-proverbs, Am-name is the daily register.
  • Ahlgenadin — Arabic/Andalusian (Karim, Layla, Tariq, Nadira); ibn-/bint-, courtly, closest to Sulamir Standard.
  • Creko — Latin/Roman (Quinton, Aurelia, Marcus, Livia); tripartite formal names, clipped percussive delivery.
  • Tonja — Old English/Anglo-Saxon (Edmund, Hild, Wulfric, Olandra, Searlis); kennings, meaning-bearing surnames.
  • Merjaya — Sanskrit/Hindi (Singh, Arjun, Devika, Rohan); rolling r’s, mantric repetition in oath-speech.
  • Antodinera — Spanish/Iberian (Esteban, Mariella, Diego, Catalina); rolled r’s, diminutives -ito/-ita.
  • Bolanbi — West African / Yoruba-Akan (Kwame, Kizza, Adjoa, Sefa); day-names, proverb-first speech.
  • Illibill — Korean (Joon, Hanae, Suhyun, Yeji); age-graded honorifics, harmony-coded compounds.
  • Udlimill — Mongolian/Central Asian (Bataar, Saruul, Temujin, Naran); clan-prefixes, silence at sentence-ends.

Working-class surnames run on four logics, all represented below: occupational compound (what the family did), feature/place (where they’re from), patronymic/matronymic (whose child), and deep-coded (grid- and tunnel-work). ✦ = canon.

d20SurnameLogic
1Ashwaller ✦occupational (walled ash-pits)
2Barrowmanoccupational / feature
3Coalwrightoccupational
4Deepfordfeature/place
5Emberkeeloccupational (Julin, sea-fire)
6Fallowmarkfeature/place
7Greaveswardoccupational (armorer)
8Ironkeel ✦feature (Julin coast)
9Kettledottir ✦matronymic (“the wrong way on purpose”)
10Lampwrightoccupational (grid / Steam)
11Millbrandoccupational
12Nethergatedeep-coded
13Oakenshawfeature/place
14Quarrymanoccupational (Hakkar)
15Redearthfeature (the rust-red soil)
16Slagwrightdeep-coded (mining / smelt)
17Tideson ✦patronymic (Julin)
18Underdondeep-coded
19Vellmanoccupational (parchment)
20Weatherallfeature

Localizing a surname. Swap the ending to match a province register: Norse patronymic -son / -dottir (Julin, Tonja); Slavic -ov / -ina (Yisk); Iberian -ez (Antodinera); Greek -idis / -opoulos (Pogus); Persian -zadeh / -i (Sahthan); French de- prefix (Frewna Nurrelle); Arabic ibn- / bint- (Ahlgenadin); day-name overlay (Bolanbi: Yaw Mensah = “Thursday-born of the Mensah line”).

Great-House names are a patrician stem + a Founding-tinged ending. Roll a prefix (d20) and an ending (d20) and read them together; sand off or double a letter so it flows. The endings carry the old -liss / -lith / -ir Founding-Tongue morphemes that mark lineage and covenant, which is what makes the result sound old.

d20PrefixEnding
1Corv--eliss
2Aeb--elith
3Bram--astor
4Dol--aggle
5Esh--achus
6Fen--irast
7Gael--une
8Hald--adus
9Ilv--oval
10Jarn--enna
11Kesh--eck
12Lorn--ariss
13Mal--olan
14Nyr--weth
15Oth--orne
16Perr--eshan
17Sil--avel
18Tarn--undis
19Vess--amar
20Wyr--yst

Worked examples. Corv- + -eliss = Corveliss (you have rolled a real House — treat it as a cousin-branch). Mal- + -achus = Malachus. Vess- + -irast = Vessirast. Bram- + -astor = Bramastor. Tarn- + -undis = Tarnundis (kin to canon House Tarnus). Sil- + -eshan = Sileshan. Ilv- + -enna = Ilvenna.

Extra gravity. For the oldest, most sacred-sounding lines, insert an apostrophe at the seam the way the Founding-Tongue guild-names do (Alyu’amare): Nyr’oval, Esh’irast. For a House whose whole identity is a single deed or trade, use the Stoneheart mold instead — a plain [Noun]+[Noun] compound (Stoneheart, and by the same logic: Ironvow, Ashford, Coldwater, Vowkeeper).


Build a legendary “card-title” in two parts: a descriptor (“the ___”) and an optional tag (“of ___”). Stack it on any name from Sections 2–3. For the earned single-word public name (war-name / kenning), use table 4c.

d20Descriptord20Descriptor
1the Silent11the Quiet Hand
2the Unbroken12the Undrowned
3the Scorpion13the Straight-Spoken
4the Kind14the Cold Lamp
5the Vengeful15the Unhoused
6the Patient16the Ledger
7the Gilded17the Last-to-Leave
8the Ashen18the Iron-Willed
9the Twice-Sworn19the Half-Seen
10the Ruinous20the Merciful

Places and domains, mostly canon locations so the title plants a flag on the map.

d20Tagd20Tag
1of Old Reach11of Hokuden
2of the Long Rent12of the Broken Charter
3of the Eastern Wall13of Olmenfjord’s Piers
4of Landavilks14of the Rhydin Levels
5of the Deep Tunnels15of the Counting-House
6of the Nine Gates16of the Mother Hall
7of Vissett17of the Standing Dome
8of the Red Dragon18of the Waste-Land Watch
9of the Sunken City19of the Frontier
10of the Maw20of Ylothiahoketh

Worked examples. Sethran the Unbroken, of the Eastern Wall. Cylla the Quiet Hand of Landavilks. Vosk the Half-Seen of the Deep Tunnels. Nadara the Merciful of the Mother Hall. Drop the tag for a tighter street-name (Haymond the Scorpion); keep both for a legend on a rumor-sheet.

Single-word public names won by deed — the register of Kane, Roan, and the Julin kennings. Slot one in between a figure’s Sul-name and Am-name.

d12War-named12War-name
1Kane ✦7Warden
2Roan ✦8Kettle ✦
3Scorpion9Vigil
4Anvil10Breaker
5Gale11Ash
6Sever12Standfast

Or build a Julin-style two-word kenning from a deed: [element/place] + [verb-agent]Sea-walker, Stone-cold, Last-to-leave, Storm-wise, Rail-born, Vault-quiet.


Merretian place names are prefix + root, optionally closed with a provincial suffix that localizes the name to one of the eighteen homelands. The bare (unsuffixed) form reads Anglo/frontier — which is correct for Tonja, Hakkar, and Nolekkelon and neutral enough for anywhere. Add a suffix to key a settlement to another province.

d20Prefixd20Prefix
1Old11Far
2East12Low
3High13Wind
4Deep14Salt
5Grey15Cold
6Stone16Kell-
7Iron17Vas-
8Ash18Hild-
9Red19Corve-
10Nether20Bram-
d20Rootd20Root
1-reach11-fell
2-ford12-vale
3-mere13-keld
4-hold14-crag
5-watch15-drift
6-march16-moor
7-barrow17-shel
8-gate18-ken
9-run19-stead
10-wick20-lith
d12SuffixProvince register
1(none — bare form)Tonja / Hakkar / neutral
2-fjordJulin
3-vikJulin
4-oyeYisk
5-ilekYisk
6-udenEntoyo
7-nikNolekkelon
8-paaNolekkelon
9-zhengSahthan
10-umqiPogus
11-lipiaMerjaya
12-hokethUdlimill

Worked examples. Old + -reach = Old Reach (you rolled a real village — reuse it or nudge a letter). Deep + -ford (bare) = Deepford. Grey + -keld + -nik = Greykeldnik (Nolekkelon). Salt + -march + -fjord = Saltmarch-fjord (Julin). Vas- + -ilek = Vasilek-adjacent (Yisk); Corve- + -lith = Corvelith (canon Corveliss homeland — a cousin-holding). When a suffix collides awkwardly with a root, keep whichever half sounds right and drop the other; the goal is a name a native would actually say.

5d. Districts, holdings & seats (pick, don’t roll)

Section titled “5d. Districts, holdings & seats (pick, don’t roll)”
  • City district = province-adjective + Quarter: the Tonjani Quarter, the Merjayan Quarter. Every province has exactly one district in the vertical city.
  • Great-House seat follows the province register: the [House] Hold or [House] Hall (Tonja/Hakkar: Corveliss Hall, the Stoneheart Hold), Casa [Name] (Lupan/Antodinera: Casa Esteban, Casa Lupan), House of [Name] (Sahthan: House of Mihran), the [Clan]-yurt (Udlimill: the Bilegt-yurt), [Name] compound / Estate (Creko: the Stoneward Estate).
  • Landmark = [The] [descriptor] [civic noun]: the Drum Tower of First Voice, the Stone Garden of First Question, the River-Mouth Lighthouse, the Great Hospice, the Watch Hall, the Ahntyr Monument. Build one as the [Noun] of First [Noun] or the [Adjective] [Hall / Vault / Gate / Garden / Tower].

Sulamiri organizations fall into four molds, all drawn from the eighteen guilds and the outlaw orders. Pick a mold, then fill it.

Mold A — “The [Plain Noun].” The Masons, The Hand, The Core. Terse, working-class, confident. Just take a trade or object and put “The” in front.

Mold B — “[Modifier] [Noun].” Iron Coin, Red Dragons, Blue Cross, White Legion, Abyssal Fires, the Red Octopus. A colour / material / quality word plus an animal / object / element / virtue. This is the workhorse; roll it below.

Mold C — a framed order. Order of the Spider, Heralds of the Sunborn, the Sulamir League, the Iosan Serpents, Prodigus Group. A frame wrapped around a symbol.

Mold D — a Founding-Tongue compound. Alum-sidek, Bavit-vita, Alyu’amare, Emphemere, Multani, Torrus Ectos. Two old stems fused, the oldest carrying an apostrophe. Reserve these for ancient, sacred, or self-consciously venerable institutions.

6a. Mold B generator — Modifier (d20) + Noun (d20)

Section titled “6a. Mold B generator — Modifier (d20) + Noun (d20)”
d20ModifierNoun
1IronCoin
2RedDragon
3BlueCross
4WhiteOctopus
5BlackLegion
6GoldenFires
7AshenHand
8SilverSpider
9GreySerpent
10CrimsonAnvil
11BrassLantern
12DeepLedger
13BrightCompass
14ColdThorn
15EmeraldCrown
16CopperWheel
17PaleGate
18BoundVein
19SaltChorus
20VerdantVigil

Worked examples. Brass + Compass = the Brass Compass. Salt + Lantern = the Salt Lantern. Emerald + Ledger = the Emerald Ledger. Cold + Vigil = the Cold Vigil. Copper + Wheel = the Copper Wheel. (Roll 1+1 and you get the Iron Coin — a real guild; re-roll or treat your company as one of its fronts.)

Wrap it around a symbol (an animal, an object, a virtue, or a Mold-B result):

d12Framed12Frame
1The ___ League7House of the ___
2Order of the ___8The ___ Concord
3Heralds of the ___9Sons/Daughters of the ___
4The ___ Group10The ___ Compact
5The ___ Company11The ___ Circle
6The Sons of ___12The ___ Hall

Worked examples. Order of the Thorn. The Copper Concord. Heralds of the Pale Gate. The Salt-Lantern Company. Daughters of the Vigil.

6c. Mold D — Founding-Tongue compound (d10 + d10)

Section titled “6c. Mold D — Founding-Tongue compound (d10 + d10)”

For ancient or sacred orders. Join stem A to stem B; for the oldest names insert an apostrophe at the seam.

d10Stem AStem B
1Alu--sidek
2Bavi--vita
3Alyu--amare
4Emphe--mere
5Vael--ectos
6Torru--une
7Ilyr--ossa
8Nheba--avel
9Zar--ast
10Sula--ir

Worked examples. Vael’une. Ilyr-ossa. Nheba’vita. Zar-avel. Sula’ir. (Remember -ir means “sworn-together” — a name ending in it claims a covenant, which is exactly the flavor the oldest institutions want.)